After spending 20 minutes playing the upcoming PC and console title Jurassic Park: The Game, I wasn't entirely convinced its subtitle was appropriate. It's structured like a television series, based on a film, and is wordy like a novel. It sounds messy, but its atypical approach to gaming presentation is precisely why Jurassic Park is such an interesting piece of interactive storytelling. I didn't feel as though I'd just taken part in Steven Spielberg's realization of a beloved world as much as I had directed a scene in it.
Even if the game is more expository than exhilarating, this is Jurassic Park in all the right ways. Just know going in that it's a bit boring to actually play. "We wanted to give people an experience that feels like that first film," said designer Joe Pinney, "so we're really stretching ourselves in terms of gameplay." Although Pinney doesn't spell it out explicitly, it's apparent that recreating the aesthetic and ambiance of Jurassic Park took priority over everything else.
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Source: http://feeds.arstechnica.com/~r/arstechnica/index/~3/AHTqNHriguc/jurassic-park.ars
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