The much-anticipated Bastion caused quite a stir among readers when we first previewed the game, but one of the main concerns voiced in the comments was the fear that the narration would become tedious, or even annoying. We caught up with Greg Kasavin from Supergiant Games to ask about how they avoided the trap of too much narration, and how the voice was designed.
Actually, that may be the wrong word. Kasavin wanted to sure assure us that the narration was provided by a character, not just a voice. Here's how one of our favorite games at E3 became great.
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